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Story Generation Systems

Here are bibliographic references about some of the Story Generation Systems we investigated.

Stand-alone Story Generators

  • Selmer Bringsjord and David Ferrucci (2000): Artificial Intelligence and Literary Creativity: Inside the Mind of BRUTUS, a Storytelling Machine. Mahwah: Lawrence Erlbaum.
  • Pablo Gervás, Belén Díaz-Agudo, Federico Peinado and Raquél Hervás (2004): "Story Plot Generation based on CBR." In Proceedings of Applications and Innovations in Intelligent Systems XII (at AI-2004). Cambridge, UK, December 2004. 33-46.
  • James R. Meehan (1977): "TALE-SPIN, an interactive program that writes stories." In Proceedings of the 5th International Joint Conference on Artificial Intelligence (IJCAI), Cambridge, Mass., 1977. 91-98.
  • James R. Meehan (1981): "Tale-Spin." In Roger Schank (ed.): Inside Computer Understanding. Hillsdale, N.J. 1981. 197-225.
  • Federico Peinado, Pablo Gervás, and Belén Díaz-Agudo (2004): "A Description Logic Ontology for Fairy Tale Generation." In Tony Veale et al. (eds.): Language Resources for Linguistic Creativity. LREC 2004 Satellite Workshop. ELRA. 56-61.
  • Lyn Pemberton (1989): "A modular approach to story generation." In Proceedings of the 4th EACL, Manchester, UK. 217-224.
  • Rafael Pérez y Pérez and Mike Sharples (2001): "MEXICA: A Computer Model of a Cognitive Account of Creative Writing." Journal of Experimental and Theoretical Artificial Intelligence 13. 119-139.
  • Rafael Pérez y Pérez and Mike Sharples (2004): "Three computer-based models of storytelling: BRUTUS, MINSTREL and MEXICA." Knowledge-Based Systems 17. 15-29.
  • Mariët Theune, Sander Faas, Anton Nijholt, and Dirk Heylen (2003): "The Virtual Storyteller: Story Creation by Intelligent Agents." In S. Göbel et al. (eds.): Proceedings TIDSE 2003: Technologies for Interactive Digital Storytelling and Entertainment. Fraunhofer IRB Verlag. 204-215.
  • Scott R. Turner (1994): The Creative Process: A Computer Model of Storytelling. Hillsdale: Lawrence Erlbaum.

Narrative Prose Generation (the NLG side of the problem)

  • Charles B. Callaway and James C. Lester (2001): "Narrative Prose Generation." In Proceedings of the Seventh International Joint Conference on Artificial Intelligence, Seattle, WA, August 2001. 1241-1248.
  • Charles B. Callaway and James C. Lester (2002): "Narrative Prose Generation." Artificial Intelligence 139(2), August 2002. 213-252.

Remarks: We have not yet listed Interactive Story Generators here. Eric Mueller's page Story understanding resources also contains a list of Story Generation Systems!

The Story Generator Algorithms project is a sub-project of FGN.

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